Built-in Tool Windows
Codinel provides a complete suite of developer tools built directly into the IDE, giving the agent and the developer a shared, interactive workspace.
Explorer
Project navigation with manifest-aware AI context. The agent can traverse your workspace just like you do.
Recent Projects
Quickly access and switch between your recently opened Codinel projects.
Editor
The main code editor view for reading and modifying files.
Project Manifest
View the internal structure and metadata of the current project.
Agent Chat Panel
The primary interface for interacting with Codinel. Enter natural language requests, review plans, and approve changes.
Integrated Terminal
Full shell access within the IDE. Watch the agent execute build scripts, run tests, and manage version control.
Scratch Pad
A rapid prototyping area for Markdown notes, SQL queries, or snippet testing.
Micro-Task Pipeline
Sequential visual pipeline of proposed file-editing micro-tasks. Developers can customize, reorder, approve, and run tasks with complete control.
Phase Pipeline
Multi-phase blueprint view for building something large from little or nothing. Each phase runs in its own fresh chat and hands a written summary forward to the next.
Local File History
Local snapshot timeline for individual files, independent of Git, so you can review or revert an AI edit without staging a commit.
Version Control (VCS)
Git integration for branch management and commit staging. The agent safely isolates experimental features.
DB Explorer
Direct database connections and query execution. Inspect schemas, run queries, and validate data safely.
Unity Agent
Live scene hierarchy view, snapshot timeline, and UXML preview directly synced with your connected Unity Editor.
Browser Preview
A headless web browser embedded directly in the IDE. Allows the agent to visually QA test web apps.
Test Runner
Execute and visualize test suites, with the agent able to interpret results and fix failures.
File Sizes
Monitor the size and complexity of your project files.
Environment Variables
Manage your environment variables (.env syncing) natively without digging into configuration files.
Scene Hierarchy
A live mirror of the Unity Editor's Hierarchy window. Browse, select, and delete GameObjects without leaving Codinel.
Inspector
View every component and property on the selected GameObject - transforms, scripts, materials - exactly as Unity reports them.
Console
Unity Editor console log mirrored in real time. Filter by severity and let the agent fix errors inline.
Scene History
Automatic snapshot timeline for every Unity scene change. Roll back to any previous state in one click.
UI Toolkit Preview
Live UXML document preview and visual editor. Drag, resize, and style UI Toolkit elements with instant feedback.
Project Assets
Browse every asset in the Unity project. Search, filter, and let the agent reference or modify assets by path.
Asset Palette
A curated palette of materials, prefabs, and textures. Drag assets onto the scene hierarchy or reference them in scripts.
PolyHaven Browser
Integrated PolyHaven asset browser. Download free CC0 HDRIs, textures, and 3D models directly into your Unity project.
Level Blueprint AI
A 2D level blueprint canvas for placing assets, fences, and terrain on a top-down map. Sketch the layout visually, then let the agent build it in the live scene.
Unity Chat
The agent chat panel for the Unity assistant. Ask questions about the scene, request edits, and review Unity tool results inline.